Harmony Premium Learn Portal Associate Certification Study Guide

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Educators can use the following guide to help prepare students for the Harmony Premium Associate exam by focusing on lessons that specifically align with the learning objectives.

To prepare students for the certification exam, you can use the Toon Boom Learn Portal and follow the specified preparation journey for Associate certification in Toon Boom Harmony. The learning content is composed of tutorials, sample material, and exercises for hands-on practice. 

If you are looking for the Courseware study guide, see the Harmony Premium Courseware Associate Certification Study Guide.

Resources:

Learning Objectives and Study Resources Alignment

The table below provides Learning objective IDs, categories, descriptions and resources. At any point, the module and course number or name can be typed in the Learn Portal Search toolbar to retrieve the study contents.

LO IDLO CategoryLearning Objective 
Description
Learn Portal Resources 
[Number: Name]
SHA.01.0History of AnimationIdentify the key moments in the history and development of the animation industry.
SHA.02.0Animation TechniquesAssess and recommend different animation techniques based on style, requirements, and advantages.
SHA.03.0Animation PrinciplesAnalyze, assess, and identify the animation principles and how to apply them when animating.
SHA.04.0Animation PipelineDeconstruct the animation pipeline and identify the roles involved in the process.
SHA.05.0Efficiency & OrganizationApply critical thinking to organize thoughts, ideas, assets, working files, and deliverables.
SHA.06.0Project 
Creation
Demonstrate the ability to create and set up a project file fitting the final output requirements.
SHA.07.0Interface NavigationDemonstrate ability to navigate and customize the user interface to optimize work efficiency.
SHA.08.0Drawing 
Tools
Demonstrate ability to use drawing tools in vector environments to create artwork suited for all steps in the project.
SHA.09.0Bitmap DrawingDemonstrate ability to use drawing tools in a bitmap environment.
SHA.10.0DesignApply artistic skills and processes to create a variety of character and prop designs fitting a consistent style.
SHA.11.0LayoutApply technical and artistic skills and processes to create location design and background layouts with perspective.
SHA.12.0LayersDemonstrate ability to create and organize layers based on ordering rules and type.
SHA.13.0Paperless AnimationApply artistic skills and processes to create frame-by-frame paperless animations based on the animation principles.
SHA.14.0Timing & Drawing ExposureDemonstrate ability to adjust animation timing and drawing exposure.
SHA.15.0

Visual Reference Tools

Identify essential visual reference tools and their purpose in a production context.
SHA.16.0Colour 
Styling
Analyze mood requirements and apply artistic skills to create colour schemes.
SHA.17.0Colour 
Palettes
Apply technical skills to create and structure colour palettes.
SHA.18.0PaintingApply technical skills to paint frame-by-frame paperless animation with efficiency.
SHA.19.0RiggingUnderstand the fundamental rigging concepts as well as apply critical thinking and problem-solving skills to breakdown and rig characters to be animatable.
SHA.20.0Cut-out AnimationApply artistic and technical skills to create coherent and believable cut-out animation based on the animation principles.
SHA.21.0Library & TemplatesDemonstrate the ability to structure and share assets through a library.
SHA.22.0Lip-SyncDemonstrate the ability to animate characters and mouths synchronized with dialog, action, and mood.
SHA.23.0SoundDemonstrate the ability to import, time, and edit sound.
SHA.24.0ImportDemonstrate the ability to import third-party images and integrate them into a project.
SHA.25.0StagingApply technical skills to position elements on the stage and build a composition.
SHA.26.0Keyframes 
& Motion
Identify and understand the various components and parameters involved in computer-generated trajectories.
SHA.27.0Camera MoveDemonstrate ability to position and animate a camera on a stage in a 2D and 3D environment.
SHA.28.0PlaybackUnderstand the concept of playback range, loops, and frame rate.
SHA.29.0Compositing 
& Effects
Apply technical skills to composite scenes, bring elements together, light the components, and add effects.
SHA.30.0Node SystemUnderstand the nodal system purpose, flow and how to troubleshoot it.
SHA.31.03D SpaceUnderstand 3D spatial staging and element positioning.
SHA.32.0ExportingDemonstrate ability to export a project to share it with others.

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