Harmony Premium Courseware Associate Certification Study Guide

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Educators can use the following guide to help prepare students for the Harmony Premium Associate exam by focusing on courseware lessons that specifically align with the learning objectives.

If you are looking for the Learn Portal study guide, see the Harmony Premium Learn Portal Associate Certification Study Guide.

The following articles and sites are additional learning resources that can be used alongside the Courseware:

Learning Objectives and Study Resources Alignment

The table below provides Learning objective IDs, categories, descriptions and resources.

LO ID LO Category Learning Objective 
Description
Aligned Courseware 
Lesson
SHA.01.0 History of Animation Identify the key moments in the history and development of the animation industry.
  • 01 - The World of Animation
SHA.02.0 Animation Techniques Assess and recommend different animation techniques based on style, requirements, and advantages.
  • 01 - The World of Animation
  • 02 - The Animation Pipeline
SHA.03.0 Animation Principles Analyze, assess, and identify the animation principles and how to apply them when animating.
  • 06 - The Principles of Animation
SHA.04.0 Animation Pipeline Deconstruct the animation pipeline and identify the roles involved in the process.
  • 02 - The Animation Pipeline
SHA.05.0 Efficiency & Organization Apply critical thinking to organize thoughts, ideas, assets, working files, and deliverables.
  • 04 - Getting around & Setting up
SHA.06.0 Project Creation Demonstrate the ability to create and set up a project file fitting the final output requirements.
  • 03 - Animating in Harmony
SHA.07.0 Interface Navigation Demonstrate ability to navigate and customize the user interface to optimize work efficiency.
  • 04 - Getting around & Setting up
SHA.08.0 Drawing 
Tools
Demonstrate ability to use drawing tools in vector environments to create artwork suited for all steps in the project.
  • 05 - Drawing Tools
SHA.09.0 Bitmap Drawing Demonstrate ability to use drawing tools in a bitmap environment.
  • 05 - Drawing Tools
SHA.10.0 Design Apply artistic skills and processes to create a variety of character and prop designs fitting a consistent style.
  • 05 - Drawing Tools
  • 11 - Pencils, Brushes & Shapes
SHA.11.0 Layout Apply technical and artistic skills and processes to create location design and background layouts with perspective.
  • 02 - The Animation Pipeline
SHA.12.0 Layers Demonstrate ability to create and organize layers based on ordering rules and type.
  • 03 - Animating in Harmony
  • 08 - What is a Peg?
  • 13 - Rigging Dynamic Eyes
SHA.13.0 Paperless Animation Apply artistic skills and processes to create frame-by-frame paperless animations based on the animation principles.
  • 06 - The Principles of Animation
  • 04 - Getting around & Setting up
  • 09 - Drawing Substitutions
SHA.14.0 Timing & Drawing Exposure Demonstrate ability to adjust animation timing and drawing exposure.
  • 03 - Animating in Harmony
  • 09 - Drawing Substitutions
SHA.15.0

Visual Reference Tools

Identify essential visual reference tools and their purpose in a production context.
  • 03 - Animating in Harmony
  • 05 - Drawing Tools
  • 15 - Importing Adobe Files
SHA.16.0 Colour 
Styling
Analyze mood requirements and apply artistic skills to create colour schemes.
  • 07 - Paint Tools & Palettes
SHA.17.0 Colour 
Palettes
Apply technical skills to create and structure colour palettes.
  • 07 - Paint Tools & Palettes
  • 21 - Modifying Colour Palettes
SHA.18.0 Painting Apply technical skills to paint frame-by-frame paperless animation with efficiency.
  • 07 - Paint Tools & Palettes
  • 21 - Modifying Colour Palettes
SHA.19.0 Rigging Understand the fundamental rigging concepts as well as apply critical thinking and problem-solving skills to breakdown and rig characters to be animatable.
  • 08 - What is a Peg?
  • 12 - The Effect of Nodes
  • 19 - Adding Deformers
SHA.20.0 Cut-out Animation Apply artistic and technical skills to create coherent and believable cut-out animation based on the animation principles.
  • 03 - Animating in Harmony 
  • 20 - Animating a Cut-out Character
SHA.21.0 Library & Templates Demonstrate the ability to structure and share assets through a library.
  • 23 - Working with Templates
SHA.22.0 Lip-Sync Demonstrate the ability to animate characters and mouths synchronized with dialog, action, and mood.
  • 14 - Lip-Sync
SHA.23.0 Sound Demonstrate the ability to import, time, and edit sound.
  • 14 - Lip-Sync
SHA.24.0 Import Demonstrate the ability to import third-party images and integrate them into a project.
  • 10 - Importing Images
  • 15 - Importing Adobe Files
SHA.25.0 Staging Apply technical skills to position elements on the stage and build a composition.
  • 03 - Animating in Harmony
  • 16 - Camera & Creating Multiplanes
SHA.26.0 Keyframes 
& Motion
Identify and understand the various components and parameters involved in computer-generated trajectories.
  • 03 - Animating in Harmony 
  • 08 - What is a Peg?
  • 20 - Animating a Cut-out Character
SHA.27.0 Camera Move Demonstrate ability to position and animate a camera on a stage in a 2D and 3D environment.
  • 16 - Camera & Creating Multiplanes
SHA.28.0 Playback Understand the concept of playback range, loops, and frame rate.
  • 03 - Animating in Harmony 
  • 12 - The Effect of Nodes
SHA.29.0 Compositing 
& Effects
Apply technical skills to composite scenes, bring elements together, light the components, and add effects.
  • 12 - The Effect of Nodes
SHA.30.0 Node System Understand the nodal system purpose, flow and how to troubleshoot it.
  • 08 - What is a Peg?
  • 12 - The Effect of Nodes
SHA.31.0 3D Space Understand 3D spatial staging and element positioning.
  • 16 - Camera & Creating Multiplanes
SHA.32.0 Exporting Demonstrate ability to export a project to share it with others.
  • 03 - Animating in Harmony 
  • 14 - Lip-Sync
  • 23 - Working with Templates

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