Educators can use the following guide to help prepare students for the Harmony Premium Associate exam by focusing on lessons that specifically align with the learning objectives.
To prepare students for the certification exam, you can use the Toon Boom Learn Portal and follow the specified preparation journey for Associate certification in Toon Boom Harmony. The learning content is composed of tutorials, sample material, and exercises for hands-on practice.
If you are looking for the Courseware study guide, see the Harmony Premium Courseware Associate Certification Study Guide.
Resources:
- Toon Boom Learn Portal
- Harmony Premium Associate Certification Exam Preparation Journey
- Associate Certification Practice Tests and Question Banks.
Learning Objectives and Study Resources Alignment
The table below provides Learning objective IDs, categories, descriptions and resources. At any point, the module and course number or name can be typed in the Learn Portal Search toolbar to retrieve the study contents.
| LO ID | LO Category |
Learning Objective Description |
Learn Portal Resources [Number: Name] |
|---|---|---|---|
| SHA.01.0 | History of Animation | Identify the key moments in the history and development of the animation industry. | |
| SHA.02.0 | Animation Techniques | Assess and recommend different animation techniques based on style, requirements, and advantages. | |
| SHA.03.0 | Animation Principles | Analyze, assess, and identify the animation principles and how to apply them when animating. | |
| SHA.04.0 | Animation Pipeline | Deconstruct the animation pipeline and identify the roles involved in the process. | |
| SHA.05.0 | Efficiency & Organization | Apply critical thinking to organize thoughts, ideas, assets, working files, and deliverables. | |
| SHA.06.0 |
Project Creation |
Demonstrate the ability to create and set up a project file fitting the final output requirements. | |
| SHA.07.0 | Interface Navigation | Demonstrate ability to navigate and customize the user interface to optimize work efficiency. | |
| SHA.08.0 |
Drawing Tools |
Demonstrate ability to use drawing tools in vector environments to create artwork suited for all steps in the project. | |
| SHA.09.0 | Bitmap Drawing | Demonstrate ability to use drawing tools in a bitmap environment. | |
| SHA.10.0 | Design | Apply artistic skills and processes to create a variety of character and prop designs fitting a consistent style. | |
| SHA.11.0 | Layout | Apply technical and artistic skills and processes to create location design and background layouts with perspective. | |
| SHA.12.0 | Layers | Demonstrate ability to create and organize layers based on ordering rules and type. | |
| SHA.13.0 | Paperless Animation | Apply artistic skills and processes to create frame-by-frame paperless animations based on the animation principles. | |
| SHA.14.0 | Timing & Drawing Exposure | Demonstrate ability to adjust animation timing and drawing exposure. | |
| SHA.15.0 | Visual Reference Tools |
Identify essential visual reference tools and their purpose in a production context. | |
| SHA.16.0 |
Colour Styling |
Analyze mood requirements and apply artistic skills to create colour schemes. | |
| SHA.17.0 |
Colour Palettes |
Apply technical skills to create and structure colour palettes. | |
| SHA.18.0 | Painting | Apply technical skills to paint frame-by-frame paperless animation with efficiency. | |
| SHA.19.0 | Rigging | Understand the fundamental rigging concepts as well as apply critical thinking and problem-solving skills to breakdown and rig characters to be animatable. | |
| SHA.20.0 | Cut-out Animation | Apply artistic and technical skills to create coherent and believable cut-out animation based on the animation principles. | |
| SHA.21.0 | Library & Templates | Demonstrate the ability to structure and share assets through a library. | |
| SHA.22.0 | Lip-Sync | Demonstrate the ability to animate characters and mouths synchronized with dialog, action, and mood. | |
| SHA.23.0 | Sound | Demonstrate the ability to import, time, and edit sound. | |
| SHA.24.0 | Import | Demonstrate the ability to import third-party images and integrate them into a project. | |
| SHA.25.0 | Staging | Apply technical skills to position elements on the stage and build a composition. | |
| SHA.26.0 |
Keyframes & Motion |
Identify and understand the various components and parameters involved in computer-generated trajectories. | |
| SHA.27.0 | Camera Move | Demonstrate ability to position and animate a camera on a stage in a 2D and 3D environment. | |
| SHA.28.0 | Playback | Understand the concept of playback range, loops, and frame rate. | |
| SHA.29.0 |
Compositing & Effects |
Apply technical skills to composite scenes, bring elements together, light the components, and add effects. | |
| SHA.30.0 | Node System | Understand the nodal system purpose, flow and how to troubleshoot it. | |
| SHA.31.0 | 3D Space | Understand 3D spatial staging and element positioning. | |
| SHA.32.0 | Exporting | Demonstrate ability to export a project to share it with others. |