Educators can use the following guide to help prepare students for the Harmony Advanced Associate exam by focusing on lessons that specifically align with the learning objectives.
To prepare students for the certification exam, you can use the Toon Boom Learn Portal and follow the specified preparation journey for Associate certification in Toon Boom Harmony. The learning content is composed of tutorials, sample material, and exercises for hands-on practice.
Resources:
- Toon Boom Learn Portal
- Harmony Advanced Associate Certification Exam Preparation Journey
- Associate Certification Practice Tests and Question Banks.
Learning Objectives and Study Resources Alignment
The table below provides Learning objective IDs, categories, descriptions and resources. At any point, the module and course number or name can be typed in the Learn Portal Search toolbar to retrieve the study contents.
| LO ID | LO Category | Learning Objective Description | Learn Portal Resources [Number: Name] |
|---|---|---|---|
| SHA.01.0 | History of Animation | Identify the key moments in the history and development of the animation industry. | |
| SHA.02.0 | Animation Techniques | Assess and recommend different animation techniques based on style, requirements, and advantages. | |
| SHA.03.0 | Animation Principles | Analyze, assess, and identify the animation principles and how to apply them when animating. | |
| SHA.04.0 | Animation Pipeline | Deconstruct the animation pipeline and identify the roles involved in the process. | |
| SHA.05.0 | Efficiency & Organization | Apply critical thinking to organize thoughts, ideas, assets, working files, and deliverables. | |
| SHA.06.0 | Project Creation | Demonstrate the ability to create and set up a project file fitting the final output requirements. | |
| SHA.07.0 | Interface Navigation | Demonstrate ability to navigate and customize the user interface to optimize work efficiency. | |
| SHA.08.0 | Drawing Tools | Demonstrate ability to use drawing tools in vector environments to create artwork suited for all steps in the project. | |
| SHA.09.A | Bitmap Drawing | Demonstrate ability to create illustrations and sketch in a bitmap environment. | |
| SHA.10.0 | Design | Apply artistic skills and processes to create a variety of character and prop designs fitting a consistent style. | |
| SHA.11.A | Layout | Apply artistic skills and design background layouts using guide tools. | |
| SHA.12.A | Layers | Demonstrate ability to create layers and organize a timeline. | |
| SHA.13.A | Paperless Animation | Apply the 12 principles of animation to create traditional animation from key animation to clean. | |
| SHA.14.A | Timing & Drawing Exposure | Use critical thinking to apply the timing animation principle to adjust animation rhythm as well as comedic timing. | |
| SHA.15.A | Visual Reference | Make use of all visual reference tools as well as shift and trace animation to create animation interpolation and clean-up. | |
| SHA.16.0 | Colour Styling | Analyze mood requirements and apply artistic skills to create colour schemes. | |
| SHA.17.0 | Colour Palettes | Apply technical skills to create and structure colour palettes. | |
| SHA.18.A | Painting | Apply technical skills to paint frame-by-frame paperless animation using colour models, colour ambiance palettes, and textures. | |
| SHA.21.A | Library & Templates | Demonstrate the ability to save assets in a library for reuse possibilities. | |
| SHA.22.A | Lip-Sync | Demonstrate the ability to breakdown sound animate mouths synchronized with dialog, action, and mood and make use of automated assistance tools. | |
| SHA.23.0 | Sound | Demonstrate the ability to import, time, and edit sound. | |
| SHA.24.0 | Import | Demonstrate the ability to import third-party images and integrate them into a project. | |
| SHA.25.A | Staging | Apply technical skills to stage elements using a linear timeline. | |
| SHA.26.0 | Keyframes & Motion | Identify and understand the various components and parameters involved in computer-generated trajectories. | |
| SHA.27.A | Camera Move | Demonstrate ability to position and animate a camera on a stage in a 2D environment. | |
| SHA.28.0 | Playback | Understand the concept of playback range, loops, and frame rate. | |
| SHA.29.A | Compositing & Effects | Apply technical skills to light the components and add effects using a linear timeline. | |
| SHA.31.0 | 3D Space | Understand 3D spatial staging and element positioning. | |
| SHA.32.0 | Exporting | Demonstrate ability to export a project to share it with others. |