What elements in Harmony Premium have colour space settings?

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Harmony allows for the adjustment of the colour space not only on the scene level, but also on specific views and elements in the software. This allows for highly customized control of colour spaces in pipelines and productions that require it. By default Harmony uses the sRGB colour space for its scenes and elements. 

For a more complex breakdown of Harmony’s colour spaces, see the following documentation:

Below is a list of places where you can adjust the colour space in Harmony.

The Harmony scene colour space

About

  • Also known as the ‘working colour space’.
  • Affects all the elements in your scene.
  • Is not the colour space applied to final rendering, but is rather used as an ‘in-between’ colour space to be used during compositing.
  • Colour changes will not be visible in the Camera view, but can be seen in the thumbnails of the affected elements.
  • For compositing, it is recommended to set your scene’s working colour space to the linear version of the colour space used by your production. That way, the calculations done for the visual effects in your scene will not be affected by the gamma curve of your production’s colour space.

Where to change it?

This colour space can be adjusted in the Colour tab of the Scene Settings window.

Texture swatches 

About

  • This colour space applies to Texture swatches only. Drawing tool preset textures are not affected.
  • All Texture swatches will be affected when changing this setting.

Where to change it?

This colour space can be adjusted in the Colour tab of the Scene Settings window.

Element layers 

These refer to Vector and Bitmap drawing layers created in Harmony.

About

  • The colour space for individual layers created in Harmony cannot be adjusted unless the “Read Toon Boom Drawings Using sRGB Colour Space” option is unchecked in the Colour tab of the Scene Settings window.

  • If the “Read Toon Boom Drawings Using sRGB Colour Space” is activated, element layers will automatically adopt an sRGB colour space.
  • Each element layer has to be adjusted separately. Changing one does not apply the colour space to others.

Where to change it?

If the “Read Toon Boom Drawings Using sRGB Colour Space” option is unchecked, this colour space can be adjusted at the bottom of the Drawing tab in the element layer’s Layer Properties window.

Imported bitmap images

This refers specifically to bitmap images imported into Harmony.

About

  • Bitmap images imported with the “Keep As Original Bitmap” option will allow you to choose the colour space during import.
  • Bitmap images imported with the “Import as Toon Boom Bitmap Drawing” setting will only give you the ability to change and/or convert the colour space if the “Read Toon Boom Drawings Using sRGB Colour Space” option is checked in the Colour tab of the Scene Settings window.
  • Each imported bitmap layer has its own individual colour space. Changing one does not apply the colour space to others.

Where to change it?

This colour space can be adjusted during import in the Import Images window, or at the bottom of the Drawing tab in the bitmap layer’s Layer Properties window after import.

Import Images window Layer Properties window

Camera view (OpenGL and Render)

About

  • Render view colour space:
    • The Render view always shows an accurate representation of its set colour space, allowing you to see the exact outcome of a scene render.
    • The Render view colour space can be changed in separate Camera views, allowing you to have many Camera previews, each with their own Render mode colour space.
  • OpenGL view colour space:
    • OpenGL does not support multiple Camera view colour spaces.
    • Colours in the OpenGL are not faithful to those of the final rendered image as colours are processed differently.
    • The “Read Toon Boom Drawings Using sRGB Colour Space” option in the Scene Settings will affect the ability to adjust the colour space.

Where to change it?

Both the OpenGL and Render view colour spaces can be adjusted from the Colour Space View dropdown at the bottom of the Camera view.

NOTE: If the “Read Toon Boom Drawings Using sRGB Colour Space” is not activated in the Scene Settings, you will not be able to adjust the colour space in the OpenGL view dropdown. Instead, the colour space must be adjusted in the Scene Settings window.

Rendered Images and Movies

About

When rendering a scene, the individual layers are converted from their respective colour space to the scene’s working colour space, then they are composited together along with your scene’s visual effects, and the resulting image is converted to the rendering colour space.

Tagging

Some files exported from Harmony can be tagged with their colour space. Tagging is when the information for an image/movie file’s colour space is embedded in the file itself, which allows some software to automatically load its colour space information instead of requiring you to provide it manually. Images or movies rendered with tagging supported formats will appear different from images or movies that are rendered in formats that do not use tagging.

The following file formats allow for colour space tagging:

Movies: Images:
  • QuickTime ProRes Movie (*.mov)
  • QuickTime Movie (*.mov) on macOS only.
  • Portable Network Graphic (.png)
  • Photoshop Document (.psd)
  • OpenEXR (.exr)
NOTE: For more specific information on colour space tagging, see Setting the Colour Space for Rendered Movies and Frames.

Where to change it?

For both image and movie exports, you can set the colour space in the Write node. For movies you can also set the colour space in the Export to Video window.

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