There are two different types of camera projections in Harmony - the perspective camera and the orthographic camera. This article will outline the differences and best case uses for both.
Changing the camera projection type
The camera projection type can be changed at any point without being destructive to the scene.
You can change the camera projection type in the Scene Settings dialog box, under the Projection section of the Resolution tab:
About the Perspective Camera
The Perspective camera is the camera used most in Harmony. It is used for short films, films and series.
The following are attributes of the perspective camera:
- Is the default camera projection type on all of the default Harmony scene presets.
- Views the scene with perspective. Any Z-depth on layers will be viewed as further or closer unless Maintain-size is used. Similar to how a person sees their everyday environment.
- Moving the camera when there are layers with Z-depth will create an automatic multiplane or parallax effect.
- The Perspective camera appears as a ‘V’ shape in the Top view.
Scene with layers in Z-depth | |
Perspective Camera in Top view | Perspective camera’s view of the scene |
About the Orthographic Camera
The orthographic camera is specific to the gaming pipeline and is used in scenes that contain assets for gaming like backgrounds and characters.
The following are attributes of the orthographic camera:
- Can only be set as the default camera projection type by creating and using a custom scene resolution.
- Is a camera without vanishing points - there is no perspective in the Camera view. Objects moved on the Z-axis will not change in size or scale, but will still change the layer order.
- Moving the camera when there are layers with Z-depth will not create a multiplane or parallax effect.
- The Orthographic camera appears as a ‘U’ shape in the Top view.
Scene with layers in Z-depth | |
Orthographic Camera in Top view | Orthographic camera’s view of the scene |