Step 1: Set up the Camera
- Add a camera by doing one of the following:
- In the Timeline view, click the Add Layer
button and select Camera in the dropdown menu.
- In the top menu, select Insert > Camera.
- In the Node Library, find the Move section and click and drag a Camera into the Node view.
- In the Node view, press Enter, then search for ‘Camera’ and select it.
- In the Timeline view, click the Add Layer
- In the Timeline or Node view, select the newly added Camera layer.
- Add a peg to the Camera by doing one of the following:
- In the Timeline view, select the Add Peg
button.
- In the Node view, use the hotkeys Ctrl + P (Windows/Linux) or ⌘ + P (macOS).
- In the Timeline view, select the Add Peg
Step 2: Create keyframe positions for the camera
- In the Tools toolbar, make sure the Animate Current Frame
option is activated.
- In the Timeline view, on the camera peg layer, select the frame where you want the camera movement to start.
- Create a Keyframe on the selected frame in one of the following ways:
- In the Timeline toolbar, click the Add Keyframe
button.
- Right-click and select Add Keyframe.
- Press F6 on the keyboard (Fn + F6 on Macbooks).
- In the Timeline toolbar, click the Add Keyframe
- A keyframe will be added to the frame:
- In the Tools toolbar select the Transform
tool, or use the hotkey Shift + T.
- In the Camera view, reposition the camera frame by doing one of the following:
- Hover over the inside of the frame to move it.
- Hover directly over the corners of the frame to resize it.
- Hover over the outside of one of the corners to rotate it.
- Hover over the inside of the frame to move it.
- In the Timeline view, on the camera peg layer, select the next frame in the camera movement and create a keyframe like before.
- In the Camera view, adjust the camera into its final position.
- Continue to create keyframes and positions as needed.
Step 3: Create a motion keyframe
- In the Timeline view, on the camera peg layer, select the first keyframe of the camera movement. You can also select any empty space between two keyframes.
- Set a Motion Keyframe (interpolation) by doing one of the following:
- In the Timeline View toolbar, select the Motion Keyframe
button.
- Use the hotkeys Ctrl + K (Windows/Linux) or ⌘ + K (macOS).
- In the Timeline View toolbar, select the Motion Keyframe
- In the Timeline view, a line indicating the Motion Keyframe will show up between the two camera keyframes:
- In the Play toolbar, use the Play Forward
button to check the camera motion.
Step 4: Adjust the timing and easing of the camera move
You can make adjustments to the timing/easing of the camera movement to give it a more appealing motion.
- In the Timeline view, change the timing of the keyframe positions by doing one of the following:
- Select a keyframe, then click and drag it on the peg layer to change the position.
- Cut and paste keyframes to reposition them. Take note that any interpolations may have to be reapplied.
- In the Timeline view, eases can be applied to the camera movement in the following ways:
- With the Quick Ease-In
or Quick Ease-Out
buttons.
- With the Quick Ease
button.
- With Set Ease on Selected Keyframes
button.
- With the Set Ease on Multiple Parameters
button.
- With the Set Ease Type dropdown box.
- With the Quick Ease-In
See Setting the Ease for Animation Keyframes for more information.
- Keep adjusting until you are satisfied with the camera movement.
Q&A
Question:
Why can’t I see my camera in the Timeline view?
Answers:
- Check that the camera is not inside a group. You can open the timeline hierarchy by pressing 9 on the keyboard.
- Scroll to the very bottom of the Timeline view list, the Camera will always be at the bottom regardless of its placement in the Node view.
Question:
My camera has an interpolation, but the camera doesn’t seem to move smoothly?
Answers:
- Check that you don’t have too many keyframes which may be interrupting the interpolation.
- The scene may be too heavy to preview the camera movement in the OpenGL view. Try exporting a movie, or use the render preview to see if that improves the camera movement.
- Double check that the animation doesn’t have Stepped Velocity. See About Velocity to learn how to check for the problem and how to fix the timing in the Function view.