You will most likely have multiple animations for your game characters. For example, an idle sequence, a run sequence, an action sequence, and so on. It is best to work in a specific structure so you can export all of these animations to a single sprite sheet. This article will outline the recommended animation workflow for this.
Using scene markers to separate animations
Use the following workflow in a single Harmony scene to separate your asset animations:
- Create a Harmony scene file with the name of the character.
- Create or import the character’s game rig.
- Create the animations one after the other on the Timeline.
- Use scene markers to mark and separate the individual animations:
- Export your sprite sheet using the Export To Sprite Sheet dialog box. Double check that the Use Scene Markers to Export Clips option is checked (it is enabled by default).
The animated clips are divided and listed in the stage.xml in the same way that they would appear if you had exported each animated sequence from separate scenes to the same file location.